Happy New Year everyone! Welcome back to a very busy and exciting Spring term!
Login


Design Technology

Design & Technology at Fowey Primary School

At Fowey, we wholeheartedly believe that all children are designers and technologists. 

To value and appreciate the world, Design and Technology enables critical thinking, the ability to look closely for deeper meaning and develops curiosity through questioning. Due to these factors, Design and Technology provides a better understanding of the world around us, from the mundane to wider cultural issues, and has the capacity to deepen learning across an extensive range of curriculum areas.

From Reception to Year 6, children will be taught three Design and Technology units each academic year.

Intent 

The Design and technology curriculum aims to inspire pupils to be innovative and creative thinkers who have an appreciation for the product design cycle through ideation, creation, and evaluation. We want pupils to develop the confidence to take risks, through drafting design concepts, modelling, and testing and to be reflective learners who evaluate their work and the work of others. Through our curriculum, we aim to build an awareness of the impact of design and technology on our lives and encourage pupils to become resourceful, enterprising citizens who will have the skills to contribute to future design advancements.  

Implementation 

The Design and technology National curriculum outlines the three main stages of the design process: design, make and evaluate. Each stage of the design process is underpinned by technical knowledge which encompasses the contextual, historical, and technical understanding required for each strand. Cooking and nutrition has a separate section, with a focus on specific principles, skills and techniques in food, including where food comes from, diet and seasonality.  

The National curriculum organises the Design and technology attainment targets under four subheadings: Design, Make, Evaluate, and Technical knowledge. We have taken these subheadings to be our curriculum strands:  

● Design  

● Make 

● Evaluate  

● Technical knowledge  

Our Design and technology curriculum has a clear progression of skills and knowledge within these strands and key areas across each year group.  

Through our curriculum pupils respond to design briefs and scenarios that require consideration of the needs of others, developing their skills in the six key areas.  

 

Each of our key areas follows the design process (design, make and evaluate) and has a particular theme and focus from the technical knowledge or cooking and nutrition section of the curriculum. The curriculum is a spiral curriculum, with key areas revisited again and again with increasing complexity, allowing pupils to revisit and build on their previous learning.  

 

Lessons incorporate a range of teaching strategies from independent tasks, paired and group work including practical hands-on, computer-based and inventive tasks. This variety means that lessons are engaging and appeal to those with a variety of learning styles. Differentiated guidance is available for every lesson to ensure that lessons can be accessed by all pupils and opportunities to stretch pupils’ learning are available when required. Knowledge organisers for each unit support pupils in building a foundation of factual knowledge by encouraging recall of key facts and vocabulary.  

Strong subject knowledge is vital for staff to be able to deliver a highly effective and robust Design and technology curriculum. Each unit of lessons includes multiple teacher videos to develop subject knowledge and support ongoing CPD. This curriculum has been created with the understanding that many teachers do not feel confident delivering the full Design and technology curriculum and every effort has been made to ensure that they feel supported to deliver lessons of a high standard that ensure pupil progression. 

Impact: 

The impact of our curriculum can be constantly monitored through both formative and summative assessment opportunities. Each unit has a unit quiz and knowledge catcher which can be used at the start and/ or end of the unit.  

The expected impact of this Design and technology curriculum is that children will:  

Understand the functional and aesthetic properties of a range of materials and resources. 

  Understand how to use and combine tools to carry out different processes for shaping, decorating, and manufacturing products.  

Build and apply a repertoire of skills, knowledge and understanding to produce high quality, innovative outcomes, including models, prototypes, CAD, and products to fulfil the needs of users, clients, and scenarios.  

Understand and apply the principles of healthy eating, diets, and recipes, including key processes, food groups and cooking equipment.  

Have an appreciation for key individuals, inventions, and events in history and of today that impact our world.  

Recognise where our decisions can impact the wider world in terms of community, social and environmental issues.  

Self-evaluate and reflect on learning at different stages and identify areas to improve.  

Meet the end of key stage expectations outlined in the National curriculum for Design and technology.  

Meet the end of key stage expectations outlined in the National curriculum for Computing.